Parham Gharavaisi On the Making Of “Dirge for the Planet”

What was the initial spark or idea that led to the creation of "Dirge for the Planet?"

When S.T.A.L.K.E.R.: Shadow of Chernobyl was released, I was captivated by a song from its soundtrack. The original metal song is from FireLake's album, The Temptation Journey, and the version in the game is acoustic. I have never covered another artist's song before, nor do I plan to do so in the future. However, I just had to cover this song because it's my all-time favorite from a game I consider a true masterpiece.

Can you talk about the recording and production process for this single?

Initially, I wanted to stay as faithful to the original song as possible. However, as I continued working on it, I saw potential to add my own touch. I did this by making subtle changes and adding the cello, which I think significantly enhances the overall atmosphere.

How do you feel this track represents your artistic identity?

As I've mentioned, I'm not one to do cover songs and had never even considered the idea, but this song is an exception, the only exception so far.

What inspired you to pursue a career in music?

Video game soundtracks were my first experience with music. I have been fascinated by video games for as long as I can remember. I have always hoped to contribute to the field and recapture the atmosphere of the greatest video game music.

Can you walk us through your creative process when writing and composing music?

Usually, my approach to making music begins with crafting riffs and chord progressions on a classical guitar, a method I find most efficient, no matter the genre I'm working in. After establishing the basic structure to my satisfaction, I move on to recording the rhythm guitars and then programming the drums. Next, I add the lead guitar sections and the bass. Following this, I either pen new lyrics or polish existing ones before laying down the vocal tracks. To complete the composition, I weave in synth and ambient elements. Once a track is finished, I rarely go back to tweak it; to me, it's complete, and my attention turns to my next project.

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